What is an Ultra Sigil in Pixel Lineage?
A recap rare world drop used to awaken Super Class into Ultra Class. It is not a Trainer’s Shrine tap.
Pixel Lineage sigils on Place 126256942507957 (gankcounter) are searched as ultra sigil and ultra class. Recaps: an Ultra Sigil is a rare world drop that awakens Super Class into Ultra Class (18 Ultra). Super comes first at the Act 2 Trainer’s Shrine. Recap +25% Attack / Magic / HP stays Unverified. This page will not invent the remaining Ultra names. Verified October 11, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 126256942507957 |
| Item | Ultra Sigil |
| Use | Awaken Super Class → Ultra Class |
| Ultra count (recap) | 18 — names not fully published |
| Drop | Rare world drop — floor, act, and rate TBA |
| Stat recap | +25% Attack / Magic / HP — Unverified |
| Skill recap | Ultra Tome for skills — Unverified |
| Super first | Trainer’s Shrine, Act 2 Path Card |
An Ultra Sigil is an item recap, not a Castle roll and not a Path Card. You spend it on a lineage that already has Super Class. It is the gate from Super into Ultra. Searchers who type pixel lineage sigils or ultra sigil are looking for this item, not a seventh Base Class.
| Thing you found | What it is | What it is not |
|---|---|---|
| Ultra Sigil | Rare world drop used to awaken Ultra | A Trainer’s Shrine click |
| Super Class | Act 2 shrine pick (3 branches per Base) | Ultra |
| Ultra Class | Post-Sigil awakening (18 claimed) | A second Super pick |
| Ultra Tome | Recap skill material | A substitute Sigil |
| Oath | Castle Knowledge passive | A class awakening |
| Talent | Castle spin before Base Class | A Sigil |
You still lock Warrior, Thief, Mage, Fist, Bard, or Archer in the Castle, then Super in Act 2. The Sigil does not reprint that picker. Class lock order: classes.
If Super is still missing on this lineage, stop hunting drops and run the shrine path next.
Super Class is first. Recaps: clear Act 1 Floor 10, enter Act 2 (The Dungeon), vote a Trainer’s Shrine Path Card between floors, interact, pick one of three Super branches for your Base. You cannot awaken Ultra from a Base Class.

| Step | Action | Stop if |
|---|---|---|
| 1 | Finish Castle Race / Talent / Base Class | You are already farming “sigil floors” on a Base |
| 2 | SET OUT Normal Act 1 (Sunmeadow Wilds) | You are waiting in the Castle for Super |
| 3 | Beat Floor 10 | You reset the lineage on a missed Life |
| 4 | Act 2: vote Trainer’s Shrine Path Card | You picked another card and skipped the shrine |
| 5 | Pick one of three Super branches | You expected the shrine to print Ultra |
| 6 | Then hunt an Ultra Sigil | Super is still empty on the HUD |
Trainer’s Shrine is a Path Card building, not a loot table. Super examples on recaps (Berserk, Sentinel, Greatsword, Cleric, Hexer, Summoner) stay Unverified mapping notes — Super names belong on classes, not as a fake Ultra 18 list.
Once Super is on the HUD, drop hunting is the next job — still without a published percent.
Matched by build plan, shared topics, and guide progression — not random related links.
Recaps call the Ultra Sigil a rare world drop. Floor, act, enemy, and percent stay TBA. This wiki will not invent a farm route or a fake drop rate to fill that hole.
| Claim | Status | What to do |
|---|---|---|
| Rare world drop | Recap | Play floors after Super exists |
| Specific Floor N guaranteed | Not published | Do not follow a numbered fake table |
| Buy from Goblin Merchant | Not published | Merchant is codes, not Sigils |
| Shrine of Oaths spends it | Wrong system | Oaths spend Knowledge |
| Codes grant Ultra Sigil | Not on the public code table | Check codes — do not invent a string |
| Drop rate percent | TBA | Leave the cell empty |
A first lineage still needs Normal Act 1, Lives, and Dodge. Wiping three Lives ends the hero; hub progress can persist. Combat loop: combat. Path Cards and Act 2: progression.
When a Sigil actually lands, the next question is what Ultra changes — stats, skills, and names that stay marked Unverified.
Recaps: Ultra raises Attack, Magic, and HP (about +25%, Unverified) and adds a high-stability skill (described as unlikely to miss). Confirm the live awakening UI. Do not treat +25% as an official patch note.

| Recap change | Detail | Status |
|---|---|---|
| Attack | +25% vs Super baseline | Unverified |
| Magic | +25% vs Super baseline | Unverified |
| HP | +25% vs Super baseline | Unverified |
| Skill | High stability / “does not miss” recap | Unverified |
| Count | 18 Ultra classes | Recap total; full names unpublished |
| Prerequisite | Super Class + Ultra Sigil | Consistent across recaps |
A +25% recap is not a reason to skip Dodge. Energy, Guard, and Lives still apply. Ultra does not add a fourth Life.
Skill names and the Tome sit in the next section. Example Ultra titles are examples only.
Public recaps name six Ultra examples. They are Unverified. This page will not invent the other twelve to complete an 18-row tree, and it will not map each example onto a Base Class without a live UI.
| Recap Ultra name | Status | Do not |
|---|---|---|
| Bloodreaver | Unverified example | Treat as official roster |
| Worldcleaver | Unverified example | Invent a Warrior-only lock |
| Seraph | Unverified as Ultra — also a Race name | Mix Race Seraph with Ultra Seraph |
| Doomcaller | Unverified example | Assume a Mage-only lock |
| Shura | Unverified example | Copy a Fist tree from another Lineage |
| Godshot | Unverified example | Assume Archer-only without the HUD |
| (12 unnamed) | TBA | Invent filler titles |
No reliable official Ultra Sigil or Ultra Class icons are published for this wiki run, so Pixel Lineage sigils stay as text. Do not hotlink class art from Rogue Lineage or another Roblox Lineage.
If the live HUD prints a seventh Ultra name, write it down — do not rename it here to match a fan tree. Unofficial scene notes: tier list.
Item recaps list an Ultra Tome next to Ultra Sigil. Treat it as a skill-side material, not a second awakening item and not a substitute Sigil. How you spend it, which skill it unlocks, and whether it drops with the Sigil stay TBA.
| Item | Recap job | Status |
|---|---|---|
| Ultra Sigil | Awaken Super → Ultra | Required in recaps |
| Ultra Tome | Ultra skills | Unverified — not a skip-Sigil card |
| Path Card | Choose the next floor / shrine | Not an Ultra item |
| Knowledge | Shrine of Oaths passives | Wrong currency — see oaths |
| Whetstone | Blacksmith honing | Wrong bench |
Spending Knowledge at the oaths shrine does not print an Ultra Sigil. Rolling a Talent does not either. If you still mix Ultra with Base Class, go back to classes and confirm Super is on the HUD first.
Ready to run Act 2 for Super: progression then the beginner guide if this lineage is still Castle-side.
Next: unlock Super Class on classes before you hunt an Ultra Sigil, then read Act 2 on progression.
A recap rare world drop used to awaken Super Class into Ultra Class. It is not a Trainer’s Shrine tap.
No. Super comes first via the Act 2 Trainer’s Shrine Path Card.
Recaps say rare world drop. Floor, act, enemy, and percent stay TBA.
That line appears in recaps and stays Unverified. Confirm the live awakening UI.
Recaps claim 18. This page names six Unverified examples and will not invent the rest.
A recap skill item listed beside Ultra Sigil. It is not a substitute Sigil. Spend rules stay TBA.
October 11, 2026
Matched by build plan, shared topics, and guide progression — not random related links.