Is Pixel Lineage free?
Yes. The Roblox listing is free to play.
This Pixel Lineage beginner guide is the first-session loop on Place 126256942507957 by gankcounter: join group 362755399, redeem at the Goblin Merchant, spend Race/Talent rolls, lock a Base Class, then SET OUT on Normal Act 1 Sunmeadow Wilds. Verified October 11, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 126256942507957 |
| Developer | gankcounter |
| Group | 362755399 |
| Hub | Castle |
| First act | Sunmeadow Wilds · Normal |
| Lives | 3 per lineage |
| Base classes | Warrior · Thief · Mage · Fist · Bard · Archer |
| Price | Free on Roblox |
| Co-op | Recap 1–4 · Unverified |
Stay in the Castle until codes, rolls, and a Base Class are locked. Ignore Torment screenshots and Hard/Nightmare multipliers on session one. This Pixel Lineage beginner guide treats Normal Act 1 as the only SET OUT you press in the first quarter hour.

Codes, Race, Talent, class pick, Inn stash, Ranch, Hall of Lineage, and the Shrine of Oaths all live in the Castle. Walking out early does not skip the rolls — it just means you fight with an empty kit. Full strings: Pixel Lineage codes. Paste path: how to redeem.
If a friend is already on Floor 3, still finish the Castle list first. Co-op does not replace Like, Favorite, or the Goblin Merchant.
The Goblin Merchant is a cart / stand in the Castle hub, not a website redeem box and not chat. Talk to that NPC, open REDEEM CODES, paste one string, tap Redeem, then repeat. The listing currently names OCTOBER.
| Step | Do this | Do not |
|---|---|---|
| 1 | Join group 362755399 | Skip the group and hope the toast still pays |
| 2 | Like and Favorite the experience | Treat Like as optional flavor |
| 3 | Stay in the Castle | Leave for Sunmeadow Wilds first |
| 4 | Talk to the Goblin Merchant | Open roblox.com/redeem |
| 5 | Paste one Code cell, Redeem | Retype OCTOBER from memory if you can copy |
A reject is expired, already used on this account, missing punctuation (COMMUNITY! needs the mark), or the wrong Place. Recap extras from third-party lists stay Unverified until your toast agrees. After codes, the next Castle job is Race and Talent — not a second dungeon screenshot.
Race and Talent sit on the same Castle create flow. Spend the extra spins from codes here, then lock a Base Class. Do not SET OUT with a leftover spin sitting unused.
| System | What it is | Named examples (partial) |
|---|---|---|
| Race | Lineage body / kit you roll in the Castle | Human, Nightborne, Seraph, Tideborn, Celestine, Vesper, Sylvan, Ashborn — 13 total, rest TBA |
| Talent | Trait rolled next to Race | Prodigy, Survivor, Fortune’s Favor, Arcane Spark — 7 total, rest TBA |
Public recaps name a subset of races and talents. Probabilities such as “Prodigy ~1%” stay Unverified until the live HUD agrees. Read the roll screens: races and talents. Then pick the class that matches how you want to time Attack and Dodge, not a screenshot from a different Lineage game.
Lock one of six Base classes in the Castle: Warrior, Thief, Mage, Fist, Bard, Archer. Recaps treat Warrior and Bard as the safer first pick. Super Class is not on this screen.
| If you want… | Pick | Skip on minute one |
|---|---|---|
| A melee kit that forgives missed Dodge windows | Warrior | Waiting for a mythic Race before you pick anything |
| Solo sustain / party heals | Bard | Hard or Torment as a class test |
| Burst / crit / speed | Thief or Archer later | Using them as the default first class |
| Scrolls and Super branches | Mage after you know Act 1 | Expecting Cleric/Hexer/Summoner in the Castle |
| Combo growth | Fist if you like consecutive hits | Assuming a full Fist tree is published |
Trainer’s Shrine Super Class waits for Act 2. Ultra needs an Ultra Sigil after Super. Named Super examples and the six Base roles live on classes. Unofficial letter grades wait on tier list. Recaps mention a character reset; confirm the live HUD before you treat it as a free respec.
With a class locked, the next button is SET OUT — Normal, Act 1, Sunmeadow Wilds.
Matched by build plan, shared topics, and guide progression — not random related links.
SET OUT after Goblin Merchant codes, Race, Talent, and a Base Class. Choose Normal. The first act name in public recaps is Sunmeadow Wilds. Ten floors, Path Cards between them, Floor 10 boss to open Act 2.
| Ready? | Yes if… | Wait if… |
|---|---|---|
| Codes | OCTOBER toasted or rejected as already used | You never opened REDEEM CODES |
| Rolls | Race and Talent are spent | A spin still sits unused |
| Class | Warrior / Bard / another Base is locked | You are still browsing Super names |
| Difficulty | Normal | Hard, Nightmare, Endless Torment, Raid |
| Act | Act 1 Sunmeadow Wilds | Act 2 The Dungeon with no Floor 10 clear |
Turns are not auto-menu. Attack shows a timing window. Enemy hits show Dodge or Block. Recap action names also include Skill, Guard, Meditate, and Potion. Energy recaps start at 1, gain 1 per turn, and cap at 10 — treat those numbers as Unverified until the HUD agrees. Drill: combat.
Path Cards appear between floors. Vote before you wander. That is the next section.
Between floors the party votes a Path Card. In 1–4 player co-op, one vote can send everyone into Camp, Shop, or a Mini-Boss. Read the card name before you tap.
| Path Card | Recap use | First-run note |
|---|---|---|
| Camp | Recover HP (recap ~15% — Unverified) | Take before Floor 10 if you are low |
| Scout | Route information | Useful when the map is still new |
| Shop | Buy items | Spend Gold you can afford to lose on a wipe |
| Trainer’s Shrine | Super Class unlock | Act 2 — not Act 1 Castle |
| Blood Altar | Risk / growth (recap) | Skip until you know the cost |
| Hunt a Champion | Elite fight for extra loot | Optional on a 3-Life starter |
| Mystery | Random event | Do not assume a heal |
| Mini-Boss | Smaller boss fight | Budget Dodge, not your last Potion |
A Path Card is not a side quest you can abandon mid-floor. If the party is on one Life, prefer Camp or Shop over Hunt a Champion. Full act map: progression.
When a fight fails, the question is not “did the account wipe?” — it is which three Lives you still have, and what the Castle kept.
Each hero starts with 3 Lives. Fail a fight, lose 1 Life. At 0, that lineage ends. Castle progress is not a full account wipe.

| On a lost fight / lineage end | Persists? | Notes |
|---|---|---|
| The current run floor | No | You leave the act |
| 1 Life of 3 | Spent | Two remain until the lineage ends |
| Castle building repairs | Yes | Alchemist, Blacksmith, and other hub unlocks stay |
| Inn stash | Yes | Stored items remain |
| Ranch pets already hatched | Yes | Eggs in a failed run are a different question — confirm HUD |
| Hall of Lineage ranks | Yes | Permanent HP / Attack / Magic / Defense ranks |
| Goblin Merchant codes already redeemed | Yes (used) | You do not re-claim OCTOBER |
| Base Class / Race / Talent on a dead lineage | That hero is done | Recaps mention starting another character — confirm live HUD |
Codes that grant extra Lives are a recap bonus, not a listed guarantee beyond OCTOBER. If you are on one Life, Camp before Floor 10 and stop dumping Energy on trash. Combat reference: combat.
Super Class still does not unlock in the Castle after a wipe. It waits for Act 2.
Super Class unlocks in Act 2 (The Dungeon) when you vote a Trainer’s Shrine Path Card and interact with the shrine. It is not a Castle dropdown and it is not a code.
| Step | Where | You get |
|---|---|---|
| Beat Floor 10 of Act 1 | Sunmeadow Wilds | Act 2 unlocked |
| SET OUT Act 2 | The Dungeon | New floor chain |
| Vote Trainer’s Shrine | Path Card between floors | Shrine encounter |
| Pick one of three Super branches | Trainer’s Shrine | Super Class for that Base |
| Find an Ultra Sigil later | World drop (recap) | Ultra Class on that Super — see sigils |
Recap Super examples: Warrior → Berserk / Sentinel / Greatsword; Mage → Cleric / Hexer / Summoner. Other Base Super names stay TBA — this beginner guide will not invent the remaining 18. Ultra name examples (Bloodreaver, Worldcleaver, Seraph, Doomcaller, Shura, Godshot) are Unverified third-party labels. Full unlock write-up: classes and sigils.
First session success is one Normal floor without a wasted Life, not a Super screenshot.
Most failed first hours are Place mix-ups, skipped Castle prep, or a missed Dodge — not a missing secret menu.
| Mistake | What happens | Fix |
|---|---|---|
| Joining the wrong Lineage Place | Codes and classes do not match this wiki | Confirm 126256942507957 |
| Redeeming on roblox.com/redeem | No Goblin Merchant toast | Castle merchant only |
| SET OUT before Race/Talent/class | Empty kit on Floor 1 | Finish the Castle list |
| Hard / Torment on run one | Multiplier you have not earned | Normal Act 1 |
| Dumping Energy on trash | Empty bar before Floor 10 | Save Guard / Potion for the boss wind-up |
| Missing Dodge/Block | A Life gone | Treat the prompt as the fight |
| Hunting Super in the Castle | No shrine there | Act 2 Trainer’s Shrine |
| Copying Rogue Lineage / Lineage 2 trees | Wrong names, wrong Place | Six Base classes only |
Next: lock Warrior or Bard on classes, then keep the QTE honest on combat.
Yes. The Roblox listing is free to play.
No. Place 126256942507957 only. It is also not LineageOS on a Google Pixel.
Join group 362755399, Like and Favorite, redeem at the Goblin Merchant, spend Race and Talent, pick Warrior or Bard, SET OUT Normal Act 1 Sunmeadow Wilds.
That hero lineage ends. Castle repairs, Inn stash, Ranch pets, and Hall of Lineage ranks persist. Redeemed codes stay redeemed.
In the Castle hub. Open REDEEM CODES there. Not roblox.com/redeem.
After you reach Act 2 and vote a Trainer’s Shrine Path Card. Ultra Class needs an Ultra Sigil on top of Super.
Recaps call Warrior and Bard the stable Act 1 starters. There is no official best class.
October 11, 2026
Matched by build plan, shared topics, and guide progression — not random related links.