Where is the Shrine of Oaths?
In the Castle hub. Recaps: unlock or repair it for about 350 Gold (Unverified), then spend Knowledge.
Pixel Lineage oaths: unlock Shrine of Oaths (~350 Gold Unverified), spend Knowledge on ~12 unnamed passives. Redeem codes for Knowledge. Place 126256942507957.
Castle Shrine of Oaths. Knowledge spend.
~7 min read
Pixel Lineage oaths sit on the Castle Shrine of Oaths on Place 126256942507957 (gankcounter). Recaps: spend Knowledge on passives — about 12 oaths. Repair / unlock cost ~350 Gold (Unverified). This page will not invent twelve oath titles. Codes can dump Knowledge — redeem before you farm. Verified October 11, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 126256942507957 |
| Building | Shrine of Oaths |
| Currency | Knowledge |
| Count (recap) | ~12 — names TBA |
| Unlock / repair (recap) | ~350 Gold — Unverified |
| What you buy | Passives that sit on hub progress |
| Not this | Talent rolls / Ultra Sigil / Path Cards |
The Shrine of Oaths is a Castle building. Recaps: pay about 350 Gold to unlock or repair it (Unverified), then spend Knowledge on a printed passive. It is not the Trainer’s Shrine and not the Goblin Merchant.

| Step | Action | Stop if |
|---|---|---|
| 1 | Load the Castle on this Place | You opened a different Roblox Lineage |
| 2 | Walk the hub buildings | You are looking at Trainer’s Shrine in Act 2 |
| 3 | Repair / unlock the Shrine of Oaths (~350 Gold recap) | You dumped Gold on cosmetics first |
| 4 | Read the live oath rows | A list invented twelve names |
| 5 | Spend Knowledge on one printed passive | Knowledge is 0 — redeem codes first |
| 6 | SET OUT; earn more Knowledge on runs | You expected the shrine to reprint Talent |
Path Cards choose the next Act floor. Oaths do not. Hub buildings (Blacksmith, Alchemist, Inn, Ranch, Hall of Lineage, Shrine of Oaths) sit on progression.
Once the shrine is repaired, the next bottleneck is Knowledge — codes dump it faster than a first Normal floor.
Knowledge is the shrine currency. Recaps grant it from codes and from runs. Treat individual code names and Knowledge counts as Unverified until the Goblin Merchant accepts them. Official listing code OCTOBER is Candy, not Knowledge.

| Source | Recap Knowledge | Status |
|---|---|---|
| TORMENT (code) | 100 Knowledge (with Gold / spins) | Unverified — redeem live |
| LEGENDS (code) | 100 Knowledge (with Gold / whetstones) | Unverified — redeem live |
| SLOOTH (code) | 75 Knowledge (PT listed expiry — confirm live) | Unverified / may be dead |
| OCTOBER (official) | 25 Candy — not Knowledge | Official listing |
| Clearing floors | Earn on runs (amount TBA) | Recap — no published per-floor number |
| Talent spins | Wrong currency | See talents |
Like, Favorite, and join group 362755399 before the merchant accepts strings. Copy path: how to redeem codes. Live table: codes.
If a string rejects, it is expired, already used, or the wrong Place — not a reason to invent an oath-named code.
Matched by build plan, shared topics, and guide progression — not random related links.
Recaps put the total at about 12 oaths. Public notes do not publish a verified 12-name list. This wiki will not invent titles, rarities, or fake percents to fill twelve rows.
| What we can say | What we will not say |
|---|---|
| About 12 oaths (recap) | A numbered 1–12 name roster |
| Passives bought with Knowledge | Invented damage / XP percents |
| Shrine of Oaths is the building | A second oath shrine in Act 2 |
| Live HUD is the source of names | Fan names copied from another RPG |
| Empty cells until capture | Placeholder Latin titles |
No reliable official oath icons are published for this wiki run, so Pixel Lineage oaths stay as text. Do not hotlink rune art from another Roblox Lineage.
If the shrine prints a name, keep it as printed. Do not rename it to match a “best oath” blog.
No. Talents (searchers also say traits) are a Castle roll on this lineage, spent beside Race, before Base Class. Oaths are Knowledge purchases at the Shrine of Oaths. Mixing them wastes Gold and Knowledge.
| Word you searched | What it is here | Where to go |
|---|---|---|
| Oath / Shrine of Oaths | Knowledge spend, Castle building | This page |
| Knowledge | Oath currency; codes + runs | This page + codes |
| Talent / trait | Castle roll (7 claimed) | Talents page |
| Race | Other Castle roll (13 claimed) | Races page |
| Sigil / Ultra Sigil | Item that awakens Super → Ultra | Sigils page |
| Super Class | Act 2 Trainer’s Shrine | Classes page |
Oaths do not reprint Talent. If the HUD showed Survivor and you want a different named talent, that is a Talent spin (or a new lineage), not an Oath click. Named talents: talents.
Gold still has other Castle jobs. The next section splits Gold vs Knowledge so you do not repair the wrong bench.
Gold repairs hub buildings. Knowledge buys oaths. Recap Alchemist repair is 100 Gold; Shrine of Oaths unlock is ~350 Gold (Unverified). Do not dump both currencies on the first printed row you cannot read.
| Situation | Spend | Why |
|---|---|---|
| Shrine still locked, you have ~350 Gold recap | Gold on Shrine of Oaths | Unlock first — Unverified cost |
| Shrine open, Knowledge from codes sitting unused | Knowledge on a printed oath | That is the currency match |
| Alchemist / Blacksmith still broken, low Gold | Gold on those benches first | Potions and honing are Act 1 tools |
| You want Prodigy / Survivor | Talent spins, not Knowledge | Wrong shrine |
| You want Super Class | Act 2 Path Card, not Gold here | Trainer’s Shrine is not this building |
| You want Ultra | Ultra Sigil after Super | See sigils — not an oath |
| HUD oath name is blank / TBA on this wiki | Do not invent a buy order | Wait for a printed row |
| Zero Knowledge, codes still unredeemed | Goblin Merchant first | TORMENT / LEGENDS / SLOOTH recaps |
Three Lives ends the hero. Recaps: Inn stash, Ranch, and Hall of Lineage can persist. Treat oaths as hub passives until the live UI says otherwise — confirm on a wipe, do not assume a Talent-style reroll.
If the shrine UI is still a mystery after repair, the last section is a blank-HUD checklist, not a fake 12-name dump.
An empty shrine is usually Gold, Knowledge, or the wrong building — not a missing twelve-name wiki table. Work the checklist before you copy oath titles from another game.
| You see | Likely cause | Do this |
|---|---|---|
| No shrine prompt | Not repaired, or you are in Act 2 | Return to Castle; spend Gold |
| Shrine opens, zero rows you can afford | Knowledge is 0 | Redeem codes |
| Rows exist, names unread here | Wiki TBA, game is ahead | Write the live name; do not invent |
| You clicked Trainer’s Shrine | Wrong shrine | That is Super Class |
| You clicked Goblin Merchant | Wrong NPC | That is codes |
| You expected a Talent reprint | Wrong system | Open the Talent HUD |
This page stays empty on names until a Castle screenshot prints them. That is cheaper than a wrong 12-row database. Next hub loop: beginner guide. Ultra is a different item: sigils.
If you still need Gold for the ~350 recap, run Normal Act 1 and keep Lives. Combat: combat.
Next: repair Castle buildings on progression, redeem Knowledge on codes, then do not mix the roll with talents.
In the Castle hub. Recaps: unlock or repair it for about 350 Gold (Unverified), then spend Knowledge.
Recaps say about 12. Names stay TBA. This page will not invent a roster.
Codes can dump Knowledge (TORMENT, LEGENDS, SLOOTH recaps) and runs grant more. Redeem at the Goblin Merchant. OCTOBER is Candy, not Knowledge.
No. Talents roll on the hero in the Castle. Oaths are shrine purchases with Knowledge.
Treat them as hub passives until the live UI says otherwise. The lineage still ends; Inn / Ranch / Hall of Lineage recaps persist.
Not in public recaps. Ultra Sigil is a rare world drop after Super Class.
October 11, 2026
Matched by build plan, shared topics, and guide progression — not random related links.