Pixel Lineage progression

Pixel Lineage Progression

Pixel Lineage progression: Castle buildings, Path Cards, Sunmeadow Wilds Floor 10, Act 2 The Dungeon. Honing, potions, Hall of Lineage. Place 126256942507957.

Castle hub, Path Cards, Act 2 shrine.

~10 min read

At A Glance

Pixel Lineage progression on Place 126256942507957 (gankcounter) is Castle hub prep → SET OUT Normal Act 1 Sunmeadow Wilds (10 floors, Path Cards between) → Floor 10 boss → Act 2 The Dungeon → vote Trainer’s Shrine for Super Class. Hub buildings and Hall of Lineage ranks persist when a lineage dies. Verified October 11, 2026. Play on Roblox.

FactDetail
Place126256942507957
HubCastle
Act 1Sunmeadow Wilds · 10 floors (recap)
Act 2The Dungeon
Super gateTrainer’s Shrine Path Card (Act 2)
First SET OUTNormal (×1 recap)
Wipe keepsCastle · Inn · Ranch · Hall of Lineage
Hall rank (recap)+4.66% all stats — Unverified

What should I repair in the Pixel Lineage Castle?

The Castle is the hub for pixel lineage progression, not a dungeon floor. New saves do not show every building. Recaps: you repair them as you earn Gold. Walk the hub before SET OUT so you know which NPC is codes, which is potions, and which is stash.

Pixel Lineage Castle — SET OUT, Inn, shops, and Goblin Merchant street
BuildingRecap jobStatus
Goblin MerchantCodes / event grants (REDEEM CODES)Live recap
BlacksmithHone gear; Whetstones; +10 cap recapNumbers Unverified
AlchemistPotions; ~100 Gold repair recapUnverified cost
Shrine of OathsKnowledge passives (~12 oaths recap; ~350 Gold repair recap)See oaths · Unverified cost
The RanchHatch monster eggs; pets persist when hatchedPet names TBA
The InnStash gear / items / Gold; stash persists on wipeLive recap
Hall of LineagePermanent HP / Attack / Magic / Defense ranks+4.66% Unverified
Auction HouseCross-server listings (recap)Fees / rules TBA
Guild raidsDragon raids; ~30-player recapTBA — no fake raid table

Repair order on lineage one

Alchemist first if you can afford the recap ~100 Gold — potions cover missed Dodge better than a pretty hat. Blacksmith next so Whetstones have a bench. Shrine of Oaths waits until you actually have Knowledge. Ranch and Inn matter as soon as you have an egg or loot you cannot risk on a wipe. Auction and Guild raids: interact if the building is up, but do not plan a first Normal run around them.

Goblin Merchant is not a repair — it is the codes NPC. Paste path: how to redeem. Oath spend: oaths. Honing is the next Castle skill to get right, because +5 is where recaps start talking about downgrade risk.

How does Pixel Lineage Blacksmith honing work?

The Blacksmith hones weapons and gear. Recaps: honing goes to +10. From +5 there may be a downgrade chance. Early ranks through +4 are called safe — treat that as Unverified until the live percent on the bench agrees. Stones (Whetstones) are the spend, not Gold alone.

Honing beatRecapDo this
Repair the smithCastle buildingBefore you dump a stack of stones on the floor
+1 to +4Called safe / no downgradeUnverified — read the live %
+5 and upDowngrade risk may appearStop if you cannot afford a drop
Cap+10Do not invent +11 or a pity table
FuelWhetstones (Sunforged / Violet named in code recaps)Confirm the stone the UI asks for
Success % on screenCreator recaps cite 50–60% on some clicksUnverified — HUD only

Whetstones are not potions

Sunforged Whetstone and Violet Whetstone show up on third-party code reward lists. That does not mean every code pays them. Use the stone the Blacksmith UI names. Do not guess a recipe at the Alchemist to “craft” a whetstone — crafting lists are not published here.

Hone a piece you will still wear on Floor 10. A +4 starter sword you will vendor after Act 1 is wasted stones. Potion spend is the other early Gold sink, and it is the next section.

When should I spend Gold at the Alchemist?

Search volume on potions is why this sits on the progression page instead of a fake recipe wiki. The Alchemist is the Castle potion bench. Recap repair cost is ~100 Gold — Unverified. Combat lists Potion as a your-turn action. This page does not invent brew lists, drop tables, or “best potion” names.

SituationSpendSkip
First Castle GoldRepair Alchemist if ~100 Gold is in rangeFashion / wings
Before SET OUTKeep at least one Potion if the shop sold you oneDumping the stack on Floor 1 trash
Low HP before Floor 10Potion or Camp Path CardHunt a Champion on 1 Life
You want a “recipe”Open the live Alchemist UICopying an invented craft from another RPG
Code listed potionsRedeem, then check inventoryAssuming OCTOBER always pays five flasks

Potion is a combat button, not a wiki ingredient list

In a fight, Potion is one of Attack / Skill / Guard / Meditate / Potion. Timing still matters after you drink. Drill the button on combat. If the Alchemist UI shows a named flask, use that name — do not add a second invented potion on this page.

Gold you do not spend on flasks can still buy Hall of Lineage ranks. Those ranks are the wipe-proof part of pixel lineage progression.

What does Hall of Lineage keep after a wipe?

Hall of Lineage is permanent lineage growth in the Castle: recaps name HP, Attack, Magic, Defense ranks. Third-party copy says each rank is +4.66% to those stats. Mark +4.66% Unverified until the Hall UI prints it. When the hero hits 0 / 3 Lives, the Hall ranks stay. The dead Race / Talent / Base Class kit does not stay as a playable character.

On wipe / lineage endKeeps?Note
Hall of Lineage ranksYes+4.66% per rank Unverified
Castle building repairsYesAlchemist, Blacksmith, shrine, etc.
Inn stashYesStored items / Gold recap
Ranch pets already hatchedYesNames TBA
Current act floorNoYou leave the run
Unequipped loot in the bag (not Inn)Confirm HUDDo not assume the floor pouch survives
Codes already redeemedUsedOCTOBER does not pay twice

Bank before you gamble Floor 10

If you are on 1 Life, stash at the Inn before a boss gamble. Recaps mention stripping gear rather than donating it to a wipe — confirm the live prompt; do not treat that as a published rule. Lives detail: combat.

Hall ranks do not replace Path Card votes. Between floors you still have to pick Camp versus Mini-Boss. That vote is the next skill.

What are Pixel Lineage Path Cards?

Between floors the party votes a Path Card. In 1–4 player co-op, one tap can send everyone into Camp, Shop, or a Mini-Boss. Read the name. This is the route layer of pixel lineage progression, not a Castle NPC.

Sunmeadow Wilds Peddler's Wagon — potions and whetstones between floors
Path CardRecap useFirst-run call
Camp~15% HP (Unverified)Take before Floor 10 if low
ScoutRoute informationUseful while Act 1 is still new
ShopBuy itemsSpend Gold you can lose on a wipe
Trainer’s ShrineSuper Class unlockAct 2 — not the Castle class screen
Blood AltarRisk / growth (recap)Skip until you know the cost — TBA
Hunt a ChampionElite fight; extra gold/gear recapOptional on a 3-Life starter
MysteryRandom eventDo not assume a heal
Mini-BossSide bossBudget Dodge; keep a Potion

Situation → vote

Low HP, two Lives left: Camp. Full HP, Gold burning a hole: Shop. Party wants loot and can still Dodge: Hunt a Champion or Mini-Boss. Act 2 and you still have a Base Class: Trainer’s Shrine is the progression button, not a side quest. Blood Altar and Mystery stay “read the card, do not invent the payoff.”

A creator recap also mentions a shop option that heals 50% HP. That is not the Camp ~15% row. Treat 50% as Unverified until you see it on a live Shop. After Floor 10 of Act 1, the next named zone is The Dungeon.

After Path Cards: first-session loop, then Super Class

Matched by build plan, shared topics, and guide progression — not random related links.

When does Act 2 The Dungeon unlock?

Act 1 is Sunmeadow Wilds. Recaps: 10 floors, Path Cards between them, Floor 10 boss. Beat that boss to unlock Act 2 The Dungeon. Super Class is not a Castle dropdown. It waits for a Trainer’s Shrine Path Card inside Act 2.

StepWhereYou get
SET OUT NormalCastleAct 1 Sunmeadow Wilds
Floors 1–9Act 1Path Card votes; gold; gear
Floor 10 bossAct 1Act 2 unlock (recap)
SET OUT Act 2The DungeonNew floor chain
Vote Trainer’s ShrinePath CardSuper Class three-pick (recap)
Ultra laterUltra Sigil on a SuperSee sigils — not this page’s table

Do not skip Normal

Hard ×1.8 and Nightmare ×2.8 are recap multipliers — Unverified and not a first-run setting. Torment / Raid / Halloween side maps are not a substitute for Floor 10. Class names for the shrine three-pick: classes. First-hour Castle list if you have not SET OUT yet: beginner guide.

Searchers also ask about an ancient portal. That is a SIM term, not a second Act 2. Details stay TBA on the next section — no invented warp list.

What is the Pixel Lineage ancient portal?

Ancient portal shows up in keyword data (SIM related ~110). This page names it so you do not land on a blank FAQ. Unlock cost, destinations, whether it is a paid hub upgrade, and how it interacts with Act 2 stay TBA. Do not invent a warp map, a Gold price, or a “skip Floor 10” trick.

ClaimThis wiki
The phrase exists in search / recapsYes — mention only
Starting-area unlockTBA — confirm live HUD
Lets you return to prior startsTBA — not copied as a rule
Replaces Act 1 Floor 10Not claimed here
Standalone /ancient-portal pageP1 — blocked until facts exist

If the UI prints a portal, use the UI

If your Castle or starting area shows a portal prompt, follow the live text. Until then, progression is still Castle → Sunmeadow Wilds → Floor 10 → The Dungeon. Gold order is the last decision on this page.

What should I spend Gold on first?

Early Gold is the scarce resource of pixel lineage progression. Recaps: Alchemist repair ~100 Gold, Shrine of Oaths repair ~350 Gold. Both Unverified. Auction listings and Guild raid entry are not a first-hour plan.

  • Do01Goblin Merchant codes (not a Gold spend — do this first)
  • Do02Repair Alchemist if you can (~100 Gold recap) and keep a Potion
  • Do03Repair Blacksmith; hone a piece you will still wear, stop before +5 if the % looks ugly
  • Do04Inn-stash anything you cannot afford to lose on Floor 10
  • Do05Hall of Lineage rank only after potions and a usable hone
  • Do06Shrine of Oaths when you have Knowledge (see oaths)
  • Do07Auction / Guild raids: TBA — poke the building, do not write a raid guide from this list

Co-op does not skip the Castle list

A friend on Floor 6 does not repair your Alchemist. Finish hub spends, then SET OUT Normal. If the party is already voting Path Cards, read Camp versus Mini-Boss before you tap — that vote is how you keep the three Lives the Hall is supposed to outlast.

What next

Next: take Floor 1 timing into the beginner guide, then lock Super Class at the Act 2 shrine on classes.

FAQ

What is Pixel Lineage progression?

Castle hub (repairs, Inn, Ranch, Hall of Lineage) → Normal Act 1 Sunmeadow Wilds with Path Cards → Floor 10 → Act 2 The Dungeon → Trainer’s Shrine Super Class.

When does Act 2 unlock?

After the Act 1 Floor 10 boss in recaps. Act 2 is The Dungeon. Super Class still needs a Trainer’s Shrine Path Card there.

Which Castle building should I repair first?

Alchemist if the ~100 Gold recap is in range (potions), then Blacksmith for Whetstones. Shrine of Oaths waits on Knowledge. Auction and Guild raids stay TBA.

How far is honing safe?

Recaps: cap +10, downgrade risk from +5, early ranks through +4 called safe. Treat safe-to-+4 as Unverified. Read the live percent.

Does Hall of Lineage persist?

Yes in recaps, with Castle repairs, Inn stash, and hatched Ranch pets. The +4.66% per rank figure is Unverified. The dead hero’s Race/Class kit does not stay playable.

What are Path Cards?

Between-floor votes: Camp, Scout, Shop, Trainer’s Shrine, Blood Altar, Hunt a Champion, Mystery, Mini-Boss. Camp ~15% HP is Unverified.

Where are potion recipes?

Not on this wiki. Use the Alchemist UI. No invented brew list. Potion is also a combat action — see the combat page.

What is the ancient portal?

A searched term. Unlock, destinations, and cost stay TBA. This page does not invent a warp map.

Last verified?

October 11, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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